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Rating: 44
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Walker-San: I just find it amusing that he [Chuck Norris] has enough sense of humor to find it funny.
Xavier: I'm sure he'll play it up even more so the spotty faced no-names, practically glued to their body fluid smeared chairs, that dedicate their lives to roaming the internet promoting their chosen celebrity fantasy, making time to find porn that bares some small similarity to their older cousin who is kind enough not to throw up at the sight of their greasy home cut hair and bulging skin abnormalities, so they can jack off with one eye on the monitor and the other on the family album, huddling around some decrepid Chuck Norris fan site, as if it's some street corner prostitute giving out freebies, desperately seeking the blowjob of social acceptance bought with cheap jokes with fellow Hentai junkies for whom Norris offers a bond so they can act as if they really do have friends and agree that there's nothing disturbing about cartoon porn depicting extremely young girls doing disguting things, spreading their diseased obsession of celebrity around e-mail inboxes and web forums everywhere, allowing Mr.Norris to profit from their sordid fantasies and relaunch a career that was pathetic when it previously existed.
*breathes*
These people, these people...if I ever meet someone in real life who offers me a Chuck Norris "joke" I'll personally sheer off their bollocks and send them gift wrapped to their cousin of choice.
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Rating: 15
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seveneternal:
i open a fresh jar of peanut butter - my sixth today - and, with light swoops of a sturdy bone from the leg of a chap with whom i am not slightly familiar, gently spread its contents around on my penis. it is hard. the act, that is.
i should clarify something: i am not slightly familiar with the owner (ex-owner, perhaps; i am unversed in the finer legal details of skeleton ownership) but am in fact grossly familiar with the man. that is to say, he is a chap with whom i am not merely slightly familiar. in other words, i know - knew - him well. in yet other words, i knew him well. with my penis.
he did not know me. his poor constitution is the culprit.
the sun does not creep; it is set in the sky, but my pulse quickens anyway. the immense stillness of the deep forest always betrays the alarming speed with which darkness overtakes this place on these lonesome winter nights. i am always uncomfortable in the frictious darkness of the deep forest, clawing at speed and shimmering with dark instincts. i spread with some panic and haste. soon this inevitable commute is finished.
i zip up, gather, turn to leave, and dead leaves rustle.
my companion does not express an intent to follow.
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Rating: 10
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seveneternal:
You see, when I started this project, I had absolutely no idea that it would eventually become a part of one of the greatest TK game series ever made. In fact, it was originally a piece done for another client "Zyringe" (his name was actually what inspired the syringe!) who rejected it when I initially suggested it to him. It actually sat in my Work Folder unused for a very long time afterwards... until Asimir came and noticed its potential. He came to me with the proposition sometime between now and a week ago, and I gladly gave him permission in that same time frame to use my work in what he then called "The 15 Minute Project".
I worked with several other top artists in his graphics department to come up with the best designs for the main graphic of the game, and the biggest question that came up was actually if we wanted to leave in the syringe, or remove it. You see, this piece was a crucial part of the designing process. This point here could have really made or broken the entire game, and the decision-making process took nearly over three months for the whole team.
I argued against removing the syringe, I felt that... the syringe really added a new dimension to the character if we allow a free interpretation of it by the players. It sort of just breathes life into it, we thought, and that was something that everyone agreed on. But the biggest counterarguments to that were the possible controversy it might stir if we included it, the "out-of-placeness" of the idea, and ultimately... budget cost warnings from the top. In the end we decided to take the risk and included it. When WiPTL 1&2 finally came out, we knew it had been the right decision.
All in all, I really enjoyed the whole experience. The team there is just great, and seeing the product of all our efforts finally coming to fruition is a great feeling. I can just hope that there will be a third game in the future... WiPTL is just something that, once you start, you don't ever want ending.
.......
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