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seveneternal:
You see, when I started this project, I had absolutely no idea that it would eventually become a part of one of the greatest TK game series ever made. In fact, it was originally a piece done for another client "Zyringe" (his name was actually what inspired the syringe!) who rejected it when I initially suggested it to him. It actually sat in my Work Folder unused for a very long time afterwards... until Asimir came and noticed its potential. He came to me with the proposition sometime between now and a week ago, and I gladly gave him permission in that same time frame to use my work in what he then called "The 15 Minute Project".
I worked with several other top artists in his graphics department to come up with the best designs for the main graphic of the game, and the biggest question that came up was actually if we wanted to leave in the syringe, or remove it. You see, this piece was a crucial part of the designing process. This point here could have really made or broken the entire game, and the decision-making process took nearly over three months for the whole team.
I argued against removing the syringe, I felt that... the syringe really added a new dimension to the character if we allow a free interpretation of it by the players. It sort of just breathes life into it, we thought, and that was something that everyone agreed on. But the biggest counterarguments to that were the possible controversy it might stir if we included it, the "out-of-placeness" of the idea, and ultimately... budget cost warnings from the top. In the end we decided to take the risk and included it. When WiPTL 1&2 finally came out, we knew it had been the right decision.
All in all, I really enjoyed the whole experience. The team there is just great, and seeing the product of all our efforts finally coming to fruition is a great feeling. I can just hope that there will be a third game in the future... WiPTL is just something that, once you start, you don't ever want ending.
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